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Astral claws
Astral claws





astral claws

Hit: 16 (2d8 + 7) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence.

astral claws

If the dragon fails a saving throw, it can choose to succeed instead. If the dragon scores a critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dragon can cut the target's silver cord instead of dealing damage. While outside the Astral Plane, its speed is halved and it has disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. The dragon is unaccustomed to planes that have a objective directional gravity. This feature only works on the Astral Plane. The dragon is able to innately detect and locate any creature that is not native to the Astral Plane within 120 feet of the dragon. The dragon has advantage on ability checks made to navigate the Astral Plane.ĭetect Extraplanar. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 31Īstral Familiarity.Skills Acrobatics +8, Insight +14, Perception +21, Stealth +8.Saving Throws Dex +8, Con +14, Wis +14, Cha +13.







Astral claws